(a)
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Prepare and present visual and multimedia presentations and a research talk/report that:
- use logical structures appropriate to audience, purpose, and context
- have a central foci and strong messages
- organize ideas in a logical and appropriate sequence
- include smooth transitions and ensure smooth flow from visual to visual
- exhibit a variety of forms and technologies such as sound, photographs, and models, and understand how ideas are communicated through elements of design such as colour, shape, line, and texture
- use props, visual aids, graphics, music, sound effects, photos ("clip-art"), and electronic media to enhance the appeal and accuracy of presentations, and ensure words on visuals are easy to read
- ensure each visual fits audience and purpose
- provide logical and convincing conclusions.
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(b)
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Select, use, and evaluate purposefully a variety of before (page 28), during (page 29), and after (page 30) strategies to construct and communicate meaning when using other forms of representing. |
(c)
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Understand and apply language cues and conventions to construct and communicate meaning when using various forms of representing including:
- Pragmatic cues and conventions: selecting and using language that includes people across cultures, races, genders, ages, and abilities and avoids common usage problems including imprecision and the use of jargon, slang, euphemism, clichés, gobbledygook, and "abusages" (such as "Me and John...", "I can't get no...,""Like,...").
- Textual cues and conventions: creating visual and multimedia texts that are unified (i.e., all elements combined to form a single whole or "oneness") and coherent (i.e., consistent, logically arranged, and connected).
- Syntactic cues and conventions: using sentences that are varied in form (e.g., parallelism, inversion, subordination); are free of misplaced qualifiers and dangling qualifiers; show agreement of subject and verb, consistency in verb tense, pronoun agreement, and clear pronoun reference; and use correctly that/which, who/whom, and punctuation.
- Semantic/lexical/morphological cues and conventions: using words correctly including prepositions (e.g., suited to, suited for), homonyms (e.g., to, too, two), plurals and possessives (e.g., the cat's paws, students' projects, people's pets), and meaning (e.g., then/than; few, fewer/less, lesser).
- Graphophonic cues and conventions: recognizing and using Canadian spelling conventions and clear pronunciation to aid spelling (e.g., accept, except).
- Other cues and conventions: using appropriate visual elements (e.g., colour, layout, graphics, illustrations) and media technologies to clarify and enhance message.
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(d)
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Select, interpret, and synthesize information from visual texts and present it effectively, using a range of visual and layout features and appropriate technologies for variety of purposes. |
(e)
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Select a section of narrative text and use it as a basis for a dramatization using narrator where appropriate, dialogue, action, backgrounds, costumes, props, music, sound effects, and language that retain the intent and tone of the original text. |
(f)
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Prepare and present a real-life action or role play an event such as buying or selling something and present the role play to class. |
(g)
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Select a character from a novel and plan a seminar that gives an analysis of the character and includes the use of digital or other presentation tools to show the relationships between the character and other characters in the novel (e.g., a family tree), video or still photography to demonstrate ideas for a film setting, and a sound recording to record dialogue from the text or an interview with the character with appropriate musical accompaniment. |
(h)
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Develop imaginative or creative representations to share interpretations and ideas. |
(i)
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Use persuasive techniques (e.g., rhetorical question, repetition, parallelism, analogy, appeal to authority) in visual and multimedia texts. |
(j)
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Experiment with a variety of text forms (e.g., advertisements, posters, videos) and techniques (e.g., colour, typeface, graphics). |