INFO13A
Module 13A: Computer-simulated Reality Technologies A (Optional)
Outcome
Explore computersimulated reality technologies, including virtual reality, augmented reality and mixed reality.
Indicators
(a)

Differentiate between computer simulated technologies, including:

  • virtual reality (VR): immerses users in a fully artificial digital environment;
  • augmented reality (AR): overlays virtual objects on the real-world environment; and,
  • mixed reality (MR): does not just overlay, but anchors virtual elements to the real world.
(b) Describe examples of applications of VR (e.g., gaming chat rooms, flight simulation), AR (e.g., filters applied to digital photos, games such as Pokémon Go) and MR (e.g., virtual surgery).
(c) Identify hardware or devices (e.g., headsets, wearables, computer with high-end processor) needed to interact with VR, AR and MR.
(d) Explain how features of VR, AR and MR, including audio, frame rate, field of view, degrees of freedom and latency, relate to user experience.
(e) Demonstrate the use of a VR, AR or MR technology.
(f) Describe interactions between humans and computer-simulated reality technology.
(g) Research safety precautions related to the use of VR, AR and MR, including precautions regarding online purchases.
(h) Discuss limitations of current VR, AR and MR technologies and predict possible directions of future technologies.
(i) Explore careers in the fields of VR, AR and MR.
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R012767
Using Artificial Intelligence to Help You Learn a New Language
This short video profiles the work of Toronto researchers in developing a smartphone app that incorporates artificial intelligence in the form of speech recognition software. This feature allows app users to learn French in an interactive, conversational way, regardless of their level of fluency and correct word pronunciation.
Media and Formats : Video
Price : Free
free
canadiancontent
rovervideo
Record posted/updated: February 22, 2022
R011603
How Virtual Reality Will Impact Society
This book provides a brief historical overview of virtual reality, what it is, how it is used, and its positive and negative impacts on society. There is a listing of books and websites for further research on the topic.
Media and Formats : Book
Price : $31.95 USD
Record posted/updated: December 8, 2021