Information Processing 10, 20, 30
Explore computersimulated reality technologies, including virtual reality, augmented reality and mixed reality.
Indicators for this outcome
| (a) |
Differentiate between computer simulated technologies, including:
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| (b) | Describe examples of applications of VR (e.g., gaming chat rooms, flight simulation), AR (e.g., filters applied to digital photos, games such as Pokémon Go) and MR (e.g., virtual surgery). |
| (c) | Identify hardware or devices (e.g., headsets, wearables, computer with high-end processor) needed to interact with VR, AR and MR. |
| (d) | Explain how features of VR, AR and MR, including audio, frame rate, field of view, degrees of freedom and latency, relate to user experience. |
| (e) | Demonstrate the use of a VR, AR or MR technology. |
| (f) | Describe interactions between humans and computer-simulated reality technology. |
| (g) | Research safety precautions related to the use of VR, AR and MR, including precautions regarding online purchases. |
| (h) | Discuss limitations of current VR, AR and MR technologies and predict possible directions of future technologies. |
| (i) | Explore careers in the fields of VR, AR and MR. |
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