Explore computersimulated reality technologies, including virtual reality, augmented reality and mixed reality.

Indicators for this outcome
(a)

Differentiate between computer simulated technologies, including:

  • virtual reality (VR): immerses users in a fully artificial digital environment;
  • augmented reality (AR): overlays virtual objects on the real-world environment; and,
  • mixed reality (MR): does not just overlay, but anchors virtual elements to the real world.
(b) Describe examples of applications of VR (e.g., gaming chat rooms, flight simulation), AR (e.g., filters applied to digital photos, games such as Pokémon Go) and MR (e.g., virtual surgery).
(c) Identify hardware or devices (e.g., headsets, wearables, computer with high-end processor) needed to interact with VR, AR and MR.
(d) Explain how features of VR, AR and MR, including audio, frame rate, field of view, degrees of freedom and latency, relate to user experience.
(e) Demonstrate the use of a VR, AR or MR technology.
(f) Describe interactions between humans and computer-simulated reality technology.
(g) Research safety precautions related to the use of VR, AR and MR, including precautions regarding online purchases.
(h) Discuss limitations of current VR, AR and MR technologies and predict possible directions of future technologies.
(i) Explore careers in the fields of VR, AR and MR.
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