Explore the societal impact of computersimulated reality technologies such as virtual reality, augmented reality and mixed reality.

Indicators for this outcome
(a) Explore applications of computer-simulated reality technologies in various fields (e.g., medicine, education, manufacturing).
(b) Discuss ethical issues associated with computer-simulated reality technologies.
(c) Describe possible effects of interactions between humans and computersimulated reality technologies.
(d) Explore societal implications of the increasing prevalence of computersimulated reality technologies in our daily lives and routines.
(e) Explain how using emerging computer-simulated reality technologies can benefit society or individuals.
(f) Evaluate the impact of computer-simulated reality technologies on societal needs and desires such as communication, entertainment, health care, research and exploration.
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