Theatre Arts 20, 30
THEA6A
Module 6A: Stage Properties A (Core)
Outcome
Apply methods of
categorizing and
creating stage
properties.
Indicators
(a) | Define ‘stage properties’ and discuss their purpose in a production. |
(b) | Brainstorm ways (e.g., hand/action, background, breakaway, consumable/perishable, dress, dummy, rehearsal, set, static, stunt) of categorizing stage properties. |
(c) | Categorize a variety of stage properties such as food, magazines, weapons, signs, puppets, money, campfires, imaginary creatures and masks. |
(d) | Create an image bank (e.g., digital, print) to use as inspiration for different categories of properties. |
(e) |
Discuss how property designers must consider factors such as:
|
(f) | Design and create a three-dimensional property based on inspiration materials (e.g., photos, drawings, renderings) for a real or imagined production. |
(g) | Brainstorm and propose solutions to potential problems and situations that might occur in regard to properties. |
(h) |
Plan for the acquisition, organization and management of properties considering factors such as:
|
(i) | Identify reasons why properties must be organized backstage. |
(j) | Collaborate on a plan to organize the properties for one or more acts of a play that is real or imagined. |
(k) | Practise safety precautions and procedures when working with stage properties in theatre. |
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