THEA6B
Module 6B: Stage Properties B (Optional)
Outcome
Create stage properties for a real or imagined production.
Indicators
(a) Examine the relationship between the set designer and a properties builder.
(b) Discuss the role of a properties/set designer in relation to the director.
(c) Participate in production design meetings and demonstrate collaboration with the director and design team (e.g., set, lighting and costume designers).
(d) Review methods for categorizing, acquiring and managing properties.
(e) Examine ways to create the illusion of authenticity of properties in relation to time period (e.g., flickering candles, old suitcases, rotary phone, fake blood, fake food).
(f) Research and design properties (e.g., food, weapon, appliance, decorative pieces, masks) representing specific places and times.
(g) Design a colour rendering and build a prop for a real or imagined production.
(h) Create a variety of faux surfaces.
(i) Experiment with a variety of materials (e.g., sculpting, paper maché, plaster), tools (e.g., cutting, gripping, striking, scraping, prying) and assemblage procedures (e.g., sewing, gluing, taping, fastening, wiring) in preparing a variety of properties.
(j) Adapt an existing property for a temporary purpose and return it to its original form.
(k) Reflect on challenges and successes experienced in the design and building process.
(l) Identify properties (e.g., cigarettes, weapons, glass) that may present safety challenges for the properties department.
(m) Practise safety precautions and procedures when working with stage properties.
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