THEA13
Module 13: Projection Design and Technologies (Optional)
Outcome
Apply technical skills to create stage projections that incorporate projection design.
Indicators
(a) Investigate the functions of projection design and use of projection systems and technologies.
(b) Discuss projection design processes (e.g., researching, storyboarding, acquiring images or footage, editing, installing, controlling).
(c) Explore ways that projections (e.g., front versus rear, slideshow software, animation and other video, shadow play) can be created and used in theatre.
(d) Investigate different ways to create projections considering technical specifications and factors such as the projectors’ lumens, throw distance, throw ratio, physics of light, intensity of light and direction.
(e) Experiment with the creation and refinement of projections (e.g., replacing constructed set design items with still images, comparing presentation software, trying short-throw lens, projecting moving images, adjusting theater lighting, avoiding unwanted shadows, playing with fades and transitions).
(f) Experiment with different types of projection screens (e.g., white screens versus black screens versus gray, blank walls, painted portable plywood screen, painter’s plastic stretched on a frame, existing cyclorama, Screen Goo painted surfaces, fabric screens, rear-projection screen or frosted shower curtains) and adjust stage lighting to compare results (e.g., black screens transmit less light than white but have more contrast and resist unwanted ambient light).
(g) Create an inspirational ideas bank of designs that use projections for various purposes.
(h) Identify and practise safety precautions and procedures when working with projection equipment.
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